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. Choose a race with an Intelligence bonus. In 3.5, elves and humans take control while eladrins are more useful in 4e. A high intelligence score is compulsory for a wizard because that ability governs his spell casting.
Choose the right stats. Intelligence ranks first for a wizard, then Dexterity/Constitution, then Wisdom, then Strength and lastly Charisma.
Prepare your Spells Carefully: Wizards are highly limited in their volume of spells compared to all other classes. Choose the spells you think you will need most. For example, if you are going to raid a goblin's fortress, preparing a magic missile is probably a better idea than comprehend languages, unless you plan on interrogating the evil goblin chieftain, who only speaks Goblin.
Expand your Spellbook: Unlike sorcerers, wizards can know an unlimited number of spells, as long as they have enough spellbooks. If the Arch-Mage of Bellfield, or whoever, is in town, you might ask him/her to allow you to copy some spells from their spellbook. They might charge you a fee, but most wizards, especially those of a higher level than you, will be happy to allow you to.
Cast Spells Cautiously: The wizard who casts spells at every opportunity is the wizard who dies first. If you're going against just one opponent, fireball isn't the best spell. Sometimes you might just not cast a spell at all. Having a crossbow to assist your companions is a great way to refrain from spell casting while still feeling as though you are in the game.
Use Scrolls Liberally: Scrolls are probably the best items in the game for wizards except for staffs. Without expending a spell slot, you can cast any spell on the scroll as long as it is of a level you can cast. Even if the scroll is above the highest level you can cast on your own you still may be able to use it. You must make a caster level check with a Difficulty Class (DC) of the scroll's caster level +1. This helps conserve spell slots, and they're pretty cheap.
Craft Magic Items: One advantage wizards have over sorcerers is that they are much better suited to crafting magic items. For one, their near unlimited selection of spells means that almost no magic item is out of reach of the high-level wizard to craft. And even low-level wizards can craft magic items. Wizards get Scribe Scroll as an automatic feat at first level.
Have Mundane Items: If you are out of spells, you will need to fight with hands. So have a quarterstaff, a dagger and maybe a crossbow with you. These items can also be use out of combat. How can you cut ropes without daggers, or measure water without a quarterstaff?
Finished.
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