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Stone-Sheathed Sword (Ruins of Unte)
Start at the Gravesite Plain and head northeast to a shabby house. Looking at the map, you're heading to an area to the north of the bridge. You'll know you're in the right area if you run through a lot of graves along a cliffside. You'll also need two additional items in your inventory to continue: 2 Redflesh Mushroom and 2 Ember of Messmer. Follow these steps to get the Stone-Sheathed Sword, which you need before you can get the Sword of Darkness.
Enter the shabby house and grab Furnace Visage (x2) and a cookbook. You'll see a message on the screen that you've entered the Run-Down Traveler's Rest. After you've looted the 3 items from this shack, you can leave.
Head to Moorth Ruins and go underground. The entrance to the underground area is directly east of the Site of Grace. If you don't have that Site of Grace, go to the Fort of Reprimand and fly up 2 wind vortexes. Once up, follow the path north to the ruins. If you don't have that Site of Grace, you can start at Castle Enis and follow the dark path on the map to the south. You have to break rocks on top of the vortex holes to initiate them.
Get to Bonny Village. You have to go through Moorth Ruins to find Bonny Village. Basically, once you're underground, continue following the tunnels and jumping down. A ladder will take you up into the village.
Find and loot 2 Hefty Cracked Pot. You can find 1 on the edge of the broken bridge and the other is found past the broken bridge, near lots of enemies, and inside a shed. You can easily cross the gap that the bridge used to cross by double-jumping with Torrent.
Head north of Moorth Ruins to Shadow Keep. There are bosses in this area, so be prepared if you haven't already cleared the Keep!
Continue left at the statue. When you cross into the Keep, you'll see a giant statue in the middle of the courtyard. Turn left to go into the first room.
Continue straight and up to the right. Follow the stairs up to the right until you get to a large room that looks like a dining room; head to the back and exit through the large hole in the wall.
Continue running across the roof past burning boats, then take the ladder down. The ladder is on the left and takes you down into ankle-high water.
Go behind the waterfall and continue down another ladder. There's a room behind the waterfall with another ladder.
Run towards a painting and attack the wall to your right. The wall will disappear to reveal a hidden path. Go through this path and use the coffin at the end. Using the coffin prompts a short cut-scene and you'll be transported to another area, Scadu Altus.
Approach the downed giant near the rubble. It's the Ruins of Unte. Using Torrent, you can climb, scale, and jump along the rooftops to get a good positioning where you're looking directly at the inactive Furnace Golem.
Craft a Hefty Furnace Pot. Go to your crafting menu and the "Throwing Pots" tab, then select Hefty Furnace Pot. It requires 2 Redflesh Mushroom, 2 Ember of Messmer, and 1 Furnace Visage.
Throw the Hefty Furnace Pot at the inactive Furnace Golem. His head will light and he will become an active enemy. You can run into the room that he was blocking to avoid fighting him, or you can stay where you are and confront this mini-boss. The Furnace Golem's legs aren't armored, so you can easily hit his legs to make him fall down, then stab his face to deal massive damage.
Run to the right side of the room. You'll find an altar. On that altar is the Stone-Sheathed Sword.
Darkness Altar (Fog Rift Catacombs)
Teleport to Castle Front and head north. You'll run through crags and cliffs on a lower level. You want to find a mausoleum-looking building in a small graveyard.
Open the doors to enter the Fog Rift Catacombs. This labyrinth-like dungeon is harder to navigate through, but follow this guide to get to the altar quickly.
Continue straight and turn left at the dead-end. The way ahead of you is blocked with collapsed rubble, so take the path to the left to continue. In the next room, there are spiked platforms that will smash you. Be aware of your surroundings as you progress through this room to the other side. Hide in the cubbies on the sides of the room to avoid the spiky platforms.
Continue following the path and turn left to dodge a fireball. The room is after a small downward slope and turning left will bring you down more stairs. Don't immediately jump down into the next room because there's another large platform with spikes on the bottom that will squish you.
Drop into the room after the spikes slam into the ground. Do a 180 and hide under the archway until the spikes drop again. As soon as the spikes slam into the ground and lift up, you can run across the room.
Continue heading down by taking the lift. Run down some stairs when you cross the room with the spikes, then take the lift to go further down.
Continue straight and down. Once you're off the lift, keep running straight, take some stairs down, and follow the path.
Avoid the spiked platform by hiding in the cubbies to the left. Go to the first cubby, wait for the spikes to slam into the ground, then run to the second cubby. Hide in as many cubbies as you need to in order to cross the room. Getting hit by those spikes is a lot of damage!
Run to the top of the platform and go to the edge. You want to trigger the spiked platforms to drop. You'll see another cubby in the platform as it crashes down.
Hop into the cubby on the spiked platform and hop out at the top. It might take you a few tries to get on and off since the platforms move quickly!
Loot the chest in the room the hop on top of the spiked platforms. You'll see another archway at the back toward the beginning of the room that you can only access if you're on top of the spiked platforms.
Run to the other balcony and you'll find another altar. It's on the right side.
Examine the altar and raise your sword to the dark. You'll now have a Sword of Darkness. You can switch to Sword of Light by using the other altar, in the Ancient Ruins of Rauh.
Light Altar (Ancient Ruins of Ruah)
Teleport to the Storehouse, First Floor. This is another area in the Shadow Keep. Go straight until you're next to the pile of books on the platform in the middle, then take a sharp left to another room. Follow this path to a lift that takes you down.
Go to the first path on your right and follow it to the end. Watch out for the enemy that pops through the open window on your left.
Take a right, go downstairs, and continue straight and left. There are a good amount of enemies in the way. Turn left into the room with all the pots and right towards a gold decoration hanging from a wall. Turn left down that hallway and down more stairs.
Go outside, through a tiny archway, then hop on Torrent to cross the bridge. There are enemies on the bridge and one at the very end of the bridge; you can stop to fight them or run past them.
Take an immediate right and continue up some stairs to a lift that takes you up. As soon as you're across the bridge and inside, go right and up a curved stairway to a lift that takes you up even more.
Rest at the Site of Grace if you need to. Take a few steps forward, and you'll see a notification that you've entered the Ancient Ruins of Rauh.
Get ground-level and head to the right side on Torrent. There's a path you can follow west and underground.
Run straight and follow the path down a hole. As soon as you get underground, remain on Torrent, run to the back wall, and turn right towards a large set of doors. Turn left at the doors to go through an archway where you'll see a large fiery plinth with an open area around it that drops to another level. Try to jump on the left side of this plinth since it's a straight run from the drop to another set of doors.
Go through the doors on the left. Once you drop down, there's a set of large doors that you will need to open and go through. Opening them takes a second, so you'll need to get back on Torrent once you're done.
Follow the tunnel and down another hole. You can double-jump on Torrent to cushion the fall, but there's also a wind vortex to help you not fall to your death.
Continue straight and take a left. Once you fall down, go straight to the carving in the wall and turn left.
Turn left under the bridge and continue straight towards light. You'll continue under more arches and head to daylight.
Continue heading straight to another Site of Grace. You'll see a Coliseum-looking building to the right. Rest at the Site of Grace before continuing.
Follow the aqueduct, then use Torrent's double-hop to get to the path on the right side. This will allow you to avoid the fire beam from the Golem ahead.
Cross behind the Golem to another path. The path heads in a south-easterly direction and takes you up to a cliff to another Site of Grace. Be careful of the Golem's slam attacks; re-mount Torrent when you fall off. Rest at this Site of Grace if you need to.
Continue riding Torrent under the arches to the south-west. Stay on the left side. Ride up multiple sets of stairs.
Take the right exit out of the room and continue north-west. You'll pass a stone gazebo and head into another set of ruins. Continue straight and take a right at the dead-end.
Take the left exit and head to a ledge. You want to leave the ruins with the orange floor from the archway on the far left; when you do, you'll see what looks like a crumbled stone bridge.
Run across the gap. An invisible bridge will prevent you from falling as you run towards the tower.
Examine the altar and raise the Stone-Sheathed Sword to the light. This will change the Stone-Sheathed Sword to the Sword of Light.
General Info & Tips
You can switch freely between Sword of Darkness and Sword of Light. Visit the corresponding altars to switch their effects: If you found the Stone-Sheathed Sword in the Ruins of Unte (as in this guide), the Darkness Altar is in the Fog Rift Catacombs and the Light Altar is in the Ancient Ruins of Ruah. You can always traverse to the Fog Rift Catacombs first to get the Stone-Sheathed Sword; in that case, the Darkness Alter is at the Ruins of Unte and the Light Alter is in the Ancient Ruins of Ruah.
You can't have the Sword of Darkness and Sword of Light at the same time. It's impossible in your solo gameplay, but you can ask another player to drop the one that you don't have.
Any upgrades you apply to the sword will remain when you switch it. For example, if you upgrade the sword at all, those bonuses will stick on the weapon even if you change it from Stone-Sheathed Sword to Sword of Darkness or Sword of Light. If you convert a +10 Sword of Light, you'll have a +10 Sword of Darkness.
The default weapon damage for Sword of Darkness deals holy damage. When you raise the sword to engulf your enemies in darkness, they take holy damage. The skill costs 30 FP, and the sword cannot be imbued with Ashes of War, food/drink buffs, or grease.
You can increase the sword's power with your faith and Somber Smithing Stones. The sword's holy damage is based on your faith; the more faith you have, the stronger the sword. Use Somber Smithing Stones to upgrade the weapon at a blacksmith.
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